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Poppy Playtime Chapter 4 Research Hub

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Safe Haven Universe
Poppy Playtime Chapter 4 Research Hub
  • Poppy Playtime Chapter 4 Movement Theory
    Movement & Survival | Enemies & Entities

    Poppy Playtime Chapter 4 Movement Theory

    December 7, 2025 Movement & Survival, Enemies & Entities

    Movement Theory — Pacing, Vectors, and Decision Loops Movement Is Not Transportation Players treat movement as travel.Safe Haven treats movement as data broadcast. Every sprint burst,camera snap,charge windup,or loop attemptis a signal. You are not “running away.”You are revealing what you are afraid of losing. Entities do not chase legs.They chase intention. Static vs Dynamic…

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  • Enemies & Entities Safe Haven
    Experiments | Enemies & Entities

    Poppy Playtime Chapter 4 Enemies

    December 7, 2025 Experiments, Enemies & Entities

    Enemies & Entities — Adaptive Threat Models in Safe Haven Entities Are Not Monsters Safe Haven does not deploy enemies as mascots or jumpscare props.Each hostile organism behaves as a decision engine: it collects player signals, strips movement options, and escalates when your behavior becomes predictable. They do not chase you.They solve you. Entities punish:…

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Safe Haven Universe is a player-driven research archive. All observations are based on repeatable gameplay behavior, emergent mechanics, and controlled test protocols conducted by independent players.

No proprietary assets, developer leaks, or internal code are used. Poppy Playtime® and related properties belong to MOB Entertainment. This site is independent, non-commercial, and not affiliated with or endorsed by MOB Entertainment.

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© 2025 Safe Haven Research Project. All experimental content is subject to revision as evidence evolves.
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    • Experiment 1170
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    • Movement Theory
  • Design Intent