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    Movement Theory

    Movement Theory — Pacing, Vectors, and Decision Loops Movement Is Not Transportation Players treat movement as travel.Safe Haven treats movement as data broadcast. Every sprint burst,camera snap,charge windup,or loop attemptis a signal. You are not “running away.”You are revealing what you are afraid of losing. Entities do not chase legs.They chase intention. Static vs Dynamic…

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    Poppy Playtime Chapter 4 Enemies

    Enemies & Entities — Adaptive Threat Models in Safe Haven Entities Are Not Monsters Safe Haven does not deploy enemies as mascots or jumpscare props.Each hostile organism behaves as a decision engine: it collects player signals, strips movement options, and escalates when your behavior becomes predictable. They do not chase you.They solve you. Entities punish:…